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‘royal stacks’ kings & Queens 3×3 Tournament RULES
Court and Ball: Half of a regular basketball court, one basket. Ball size by age group: U12 size 5, U14 size 6, U16 Boys size 7, U16 Girls size 6.
Team Roster: 4 players: 3 on court, 1 substitute.
Referees: One referee per hoop. Grand Final: two referees.
Timekeeper / Scorer: Each team provides a scorer, who keeps the score on the flip scoreboard and tracks that team’s team fouls. One master timer runs playing time for all courts.
Entry Fee: $90 per team
Time-outs: None in pool or regular games. Grand Final: one 30-second time-out per team; game clock keeps running.
Initial Possession: Decided by coin flip. Scoring 1 point inside the arc, 2 points behind the arc, 1 point per free throw.
Game Duration: 12-minute timeslot: 10 minutes of play (continuous, no stoppages) plus a 2-minute changeover. First to 21 points wins immediately. Draws stand, with no overtime in pool games. Grand Final level at full time: first to 2 points wins.
Shot Clock No formal shot clock, managed verbally by referees. If possession runs long (~15 seconds+), the referee calls a 5-second countdown to shoot. No shot attempted = violation, possession to the opponent.
Free Throws (shooting foul) Made shot: goal counts plus 1 free throw, regardless of team foul count. Missed shot inside the arc: 1 free throw. Missed shot behind the arc: 2 free throws. Two free throws from the team’s 7th foul.
Team Fouls: Penalty from 7th, 8th, 9th foul: 2 free throws. From 10th foul: 2 free throws + possession.
Possession – after a basket / dead ball: Check ball at the top of the arc.
Possession – after a defensive rebound or steal: Ball must be cleared behind the arc before an attempt at goal.
Substitutions: When the ball is dead, before a check ball or free throw. Substitute enters from the top of the court at the team bench. No notice to the referee is required.
Late Team / Forfeit: The clock starts at the scheduled time. A team has 2 minutes’ grace to field three players. If not, the game is forfeited 21-0.
Coaching Discouraged: A coach may direct substitutions only, and does not coach during live play.
Uniforms: Matching team jerseys. No representative uniforms. No pockets of any type. Reversibles only where confirmed by MBA before theevent.
Pools and Standings: Pools set by a semi grading process. Ties broken by most wins, then head to head, then highest average points (max 21 counted per game), then seeding.
Protests: Raised to the Competition Manager or duty supervisor immediately at the end of the game, before the result is confirmed. The decision is final.